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Learn How to Grow Your Audience Faster using Gamification (without Paid Ads).

All of the coaches say that you need to grow an audience.

You know it’s true, you understand that:

More people in your audience = more people knowing about what you sell = increased chance of sales.

But maybe you also find one of these things to be true:

  •  You struggle to be consistent.
  • You have a lack of self-confidence.
  • You don’t know how to grow an audience.
  • You struggle with time (either finding the time or time management).
  • You are afraid to be visible.
  • You get struck by imposter syndrome.
  • You procrastinate.
  • You’re not sure how to increase engagement with your marketing.
  • You’re overwhelmed by all the places you could post
  • Your approach to growing your audience is quite sporadic or adhoc

If any of those things are true then Gamification could be the answer you need.

What is Gamification?

Not 100% sure what Gamification is? You’re not alone. 

Even Gamification professionals can’t agree on a set definition!

Here’s a quick breakdown:

Throughout history people have played games; from hopscotch to chess, from Fortnite to tiddlywinks, from conkers to cricket. We’ve all played a game and been unable to put it down because we are enjoying it so much, wanting to beat our opponent or just get to that next level…

The concept of gamification is to figure out; 

  • What it is about those games that makes them so compelling
  • What elements motivate you to play
  • What we can learn from games to make non-games more successful
  • What we can take from game design to help get better results in non-game settings
  • Many well-known brands are using gamification in their marketing and in their courses to improve results for them and their audiences.

In this course, you’ll learn how to use Gamification in two main ways.


To motivate yourself to grow your audience faster (doing those tasks that you would normally put off!)


To motivate your audience to engage with your marketing, which will also grow your audience faster.

What happens when you grow an audience of the right people?

You make more sales!

Why do you need to grow your audience?

Well, business is a numbers game.

Essential numbers in your business include for example;


Your Number of Sales.


Your Number of Customers.

The number of people who buy from you is directly linked to the number of people who know about you.

Those people who know about you? They’re likely to be in your audience or connected to your audience somehow.

So the bigger your audience, the more sales you can make.

You don’t have a business if you don’t have any sales…. because you’ll have no revenue.

So it’s safe to say that growing your audience will help you maintain and grow your business.

But It’s not something everyone enjoys or finds easy.

This course will help you to figure out what motivates you to take action so that you can consistently work on building your audience.

We’ll also show you how to create content that will encourage your audience to engage (comment, like, share etc). When they engage with your content the platform algorithms show them more of your content and show more of your content to others. This will also help you to grow your audience and make more sales hurray!

Think Gamification isn’t for you?

Gamification doesn’t have to be silly and some of it isn’t fun, some people are more motivated by deadlines than rewards. People aren’t all motivated by the same things. A lot of gamification techniques take inspiration from psychology, human behaviour, management and marketing – all very serious fields.

And of course, many ‘important’ and serious brands use Gamification to great effect. Your audience might not realise it but they interact with Gamification most days!

As above, people aren’t all motivated by the same things and equally, not everyone finds the same things fun. In this course, we’ll teach you how to use Gamification in a way that makes sense for the types of people in your audience.

Gamification has been around for 20 years. It is used by many household names to get great results every day!

Pong came out in 29 November 1972 and Space invaders came out in 1978.

Gen x is a gamer generation, they grew up with it – it isn’t just for millennials.

Games have been around forEVER…

Another example is Bingo.

According to Wikipedia:

“The game itself, not originally called bingo, is thought to have had its roots in Italy in the 16th century, specifically, around 1530. Bingo originates from the Italian lottery, Il Gioco del Lotto d’Italia.”

Games aren’t new and everyone has played or likes to play some sort of game.

Gamification isn’t just for youngsters 😉

Gamification is a useful tool that you can use to motivate yourself and your audience for greater results. In this course, we’ll show you how to use it to help you to grow your audience faster.

Let's get real for a moment, though.

Building a business still requires the right mindset and attitude. There’s no magic wand and no Knight in Shining Armour. 

If you want to:

  • Magically make 6 figures overnight
  • Get results without putting in any effort
  • Automate everything so you can put your feet up
  • Become an influencer in the next 7 days
  • Use every single platform
 Then this course is NOT for you.

However, if you:

  • Understand that growing an audience takes time and effort
  • Are looking for an organic way to get consistent leads in your business
  • Want an efficient method that makes the most of your time – in a way that works for you
  • Are ready to implement and take the action to get RESULTS

Then, welcome! This course has been created just for you.

The course will cover:

What is Gamification and what we’ll be using it for in this course

Using Gamification to be more consistent and procrastinate less when it comes to growing your audience

Using Gamification to plan better, for improved time management and better prioritisation so that you can fit in those pesky audience growth tasks!

Using Gamification to reduce imposter syndrome, reduce fear of being visible and improve self-confidence so that you can grow your audience faster!

Using Gamification to increase engagement on social media and other marketing (including coming up with content ideas)

AND for those who struggle with know-how we have included some bonus training from experts:

Private Facebook Group

Access to a private Facebook group where support is only a click away

Daily Training Videos

Daily training videos that keep you moving the forward and growing in confidence (released weekly so if you prefer to work in time-blocks you can!)

Ask Me Anything Sessions

Regular Ask Me Anything sessions so you can get answers to ALL your Instagram questions

How to use Facebook groups to grow your audience

How to use LinkedIn to grow your audience

How to use Instagram to grow your audience

How to use Pinterest to grow your audience

How to use PR to grow your audience

Bonus Webinar- 3 months worth of content ideas in an hour.

Bonus PDF- Time Management

New Bonus Training!

The Magical Email Experience - how to write all the emails you need to nurture your list for the month

Why Kimba?

So you may be wondering, why you should listen to me when it comes to Gamification or Growing your audience.

This year I used my Gamification skills to achieve my mission of booking and delivering 52 guest expert slots in 2022. I achieved this mission in just 7 months.

On 31st December 2018, we hit 2,500 followers on Instagram. I then set myself a mission to get to 10,000 followers by the end of the year, I achieved it 8 days late but I used my gamification skills to achieve this mission.

We haven’t run a course on this specific topic before though which is why we’re running it as a beta test at a reduced rate.

Plus a quick bio about me!

Kimba is a successful, innovative and creative entrepreneur based in Bristol. 

Kimba has been using Gamification in her personal and business life to improve results and meet her goals for as long as she can remember.

As well as running a flourishing business, in her spare time, she’s a sponsored hula hooper and has used gamification to outsell the other sponsees by 10x. 

Gamification has enabled Kimba to improve all aspects of her business leading to more sales and greater results for everyone involved. Whether it’s engagement on social media posts, an increase in the number of people completing her courses or showing up live to online events, better participant retention in her challenges and memberships or getting higher quality testimonials.. everything she’s gamified has seen a marked improvement!

A great example of this, comparing the last two challenges that Kimba ran which upsold to her Instagram course. By adding in just a handful of Gamification elements she went from a 1.1% conversion rate to a 2.9% conversion rate – an increase of 162%. 

The final InstaMind course, (10 week Instagram course) – saw…

  • 29% increase in people completing the course compared to last time…
  • 52% increase in posts in the group, compared to the previous round.
  • AND a 16% increase in Active Users (the number of users active in the group across the 10 weeks) compared to previous round.

Kimba has gamified other areas of her personal life too, to help her fit in extra reading, exercise regularly, or learn new skills (all while having fun!)

Kimba now helps other businesses to apply gamification techniques to boost results for themselves and their customers/members. By working in this way everyone is a winner!

Beta Course.

This is a Beta Course, which means we are testing everything and you are our guinea pigs.

Having said that, we do have a lot of practice in all things gamification so it’s not an experiment, it’s just the first time we’ve run this course!

This means the next time we run it we’ll be charging more.

So if you don’t mind things being a little less polished, the odd mistake here and there and asking you for feedback to improve then you should definitely join now at the beta price!


The Price is £797 + VAT.

Or you can pay £145.20 per month over 7 months (including VAT)

Alternatively, you can pay £107.64 per month over 10 months (including VAT).

This is your only chance to get the course at this early bird price. There’s only 

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Till the cart closes.


Weds 1st February 2023

The course lasts seven weeks – however as the course is beta if we feel something extra is required we may extend it

The lives are weekly. But if you can’t watch the lives then you can catchup on replay or ask anything during Implementation weeks.
They are planned (along with the implementation sessions) for 12pm every Thursday.
The modules are:
Week 1 What is Gamification and what we’ll be using it for in this course+ Gamification basics
Week 2  Using Gamification to be more consistent and procrastinate less when it comes to growing your audience. (aka Gaming yourself)
Week 3 Using Gamification to plan better, for improved time management and better prioritisation so that you can fit in those pesky audience growth tasks! (Gaming yourself)
Week 4 Implementation time + Q&A
Week 5 Using Gamification to reduce imposter syndrome, reduce fear of being visible and improve self-confidence so that you can grow your audience faster!  (Gaming yourself)
Week 6 Using Gamification to increase engagement on social media marketing (including coming up with content ideas) (Gaming your audience)
Week 7 Implementation time + Q&A
Bonus training sessions times to be confirmed
The course is solely focused on audience growth.

No, You’ll have access to lives with me in a group setting where you can ask answer questions.

You’ll also have a private pop-up Facebook group for the duration of the course where you ask questions about the course.


There’s not much tech knowledge(if any) required!

Everything we teach you can do for free (or at most very cheaply).

Turning up live is beneficial as you get your chance to ask me questions.

However, we know life can get in the way, so you’ll have access to replays to the course.

You will have lifetime access to any recording/worksheet material for the course.  

We can’t promise anything. We can give our best efforts in helping you to grow your audience through Gamification techniques.

We don’t offer any refunds

As with anything the more you put in the more you get out of it – so we can’t guarantee any times.

We’d recommend at least 2 hours a week to watch/take initial action on the course content, and then regular, daily action to help grow your audience.

The course is suitable for anyone with a business! 

Yes of course! You would need to contact our support team who will help you out.

The payment plan is not a membership – it’s a scheme to split payments across a number of months.

If payments are stopped, we will take further action to ensure full payment is made.

Access to the course is lifetime but access to the pop-up Facebook Group will just be while the course is running live.

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